I want to use the Windows API to get keyboard input from a window. From what I have heard, I can create a callback function that will be called when some events happen. I just don't know how.
ModuleManager::ModuleManager() {
HWND getGameWindow = FindWindow(NULL, TEXT("GameName"));
wndProc = (WNDPROC)SetWindowLongPtrA(getGameWindow, GWLP_WNDPROC, 0);
}
LRESULT CALLBACK ModuleManager::WndProc(const HWND hwnd, unsigned int message, uintptr_t wParam, long lparam) {
if (message == WM_CHAR) {
for (Module* m : modules) {
if (m->getKeybinding() == wParam) {
m->isActive = !m->isActive; // toggle
}
}
}
return CallWindowProcA(wndProc, hwnd, message, wParam, lparam);
}
Here is my current code. I want to set a callback on WndProc function.