Basicly, I'm making a game which to update the players position, it uses this thread:
@Override
public void run() {
while(true) {
System.out.println();
updatePos(x, y);
}
}
Which works fine, but if I remove the System.out.println(), it ceases to function. I have no idea why this is, the whole class is as follows:
public class Player extends Block implements KeyListener, Runnable {
int x;
int y;
int speed;
boolean upPressed;
boolean downPressed;
boolean rightPressed;
boolean leftPressed;
static Sprite sprite = new Sprite("grass.png");
public Player(int x, int y, int speed) {
super(x, y, sprite);
this.x = x;
this.y = y;
this.speed = speed;
Thread playerThread = new Thread(this, "Player Thread");
playerThread.start();
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_UP) {
y -= speed;
}
if (e.getKeyCode() == KeyEvent.VK_DOWN)
downPressed = true;
if (e.getKeyCode() == KeyEvent.VK_RIGHT)
rightPressed = true;
if (e.getKeyCode() == KeyEvent.VK_LEFT)
leftPressed = true;
}
@Override
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_UP)
upPressed = false;
if (e.getKeyCode() == KeyEvent.VK_DOWN)
downPressed = false;
if (e.getKeyCode() == KeyEvent.VK_RIGHT)
rightPressed = false;
if (e.getKeyCode() == KeyEvent.VK_LEFT)
leftPressed = false;
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void run() {
while(true) {
System.out.println();
updatePos(x, y);
}
}}
Final note: Ingore the boolean upPresses and downPressed, the only thing I'm focusing on is this:
if (e.getKeyCode() == KeyEvent.VK_UP) {
y -= speed;
}