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I am trying to port an app that has OpenGL-ES code to work on the Mac with OpenGL only. After some research I have found a wrapper for OpenGL-ES to convert the code into OpenGL commands in dales. The only problem I am having a hard time figuring out how to import the code into Xcode 4, there are none of the 'framework' folders that I am used to. Does any one have any experience on how to do this?

xizor
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1 Answers1

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Check out this from apple's documentation

Matt S.
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