Project:
Loading screen with Base64 image in Playcanvas (WebGL)
What I try to do:
Change the image when the Website is loaded with other language (index.html?language=xy)
What I already have:
I get the default image in my WebGL loading javascript.
var logo = document.createElement('img');
logo.src = 'here is my base64 code';
splash.appendChild(logo);
logo.onload = function() {
splash.style.display = 'block';
};
I thought it would be the best option to list all languages in an object, and invoke the object with the language that is currently selected.
Why I can't figure it out myself:
As I just started creating javascript projects, I need to lookup many thing, but when I search up my issue I get stuff like this Base64 encode a javascript object