With a simple modification to the answer form Detecting collision of two sprites that can rotate
You can end up with something like...

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Area;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Ellipse2D rect01;
private Rectangle rect02;
private int angle = 0;
public TestPane() {
rect01 = new Ellipse2D.Double(0, 0, 200, 50);
rect02 = new Rectangle(0, 0, 100, 100);
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
angle++;
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(250, 250);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
AffineTransform at = new AffineTransform();
int center = width / 2;
int x = center + (center - rect01.getBounds().width) / 2;
int y = (height - rect01.getBounds().height) / 2;
at.translate(x, y);
at.rotate(Math.toRadians(angle), rect01.getBounds().width / 2, rect01.getBounds().height / 2);
GeneralPath path1 = new GeneralPath();
path1.append(rect01.getPathIterator(at), true);
g2d.fill(path1);
g2d.setColor(Color.BLUE);
g2d.draw(path1.getBounds());
at = new AffineTransform();
x = (center - rect02.width) / 2;
y = (height - rect02.height) / 2;
at.translate(x, y);
at.rotate(Math.toRadians(-angle), rect02.width / 2, rect02.height / 2);
GeneralPath path2 = new GeneralPath();
path2.append(rect02.getPathIterator(at), true);
g2d.fill(path2);
g2d.setColor(Color.BLUE);
g2d.draw(path2.getBounds());
Area a1 = new Area(path1);
Area a2 = new Area(path2);
a2.intersect(a1);
if (!a2.isEmpty()) {
g2d.setColor(Color.RED);
g2d.fill(a2);
}
g2d.dispose();
}
}
}