Debug.Log(temp3.y + " * " + "(1f - ((" + CurrentSide + " + 1) / (" + Sides + " + 1)))");
Debug.Log( temp3.y * (1f - ((CurrentSide + 1) / (Sides + 1))) );
Debug.Log(((CurrentSide + 1) / (Sides + 1))
My outputs are:
0.6 * (1f - ((0 + 1) / (1 + 1)))
0.6
0
why is (0+1) / (1+1) = 0