How can i get frames per second using delta time.
Here's my code that return delta time
auto const old = last;
last = steady_clock::now();
const duration<float> frameTime = last - old;
return frameTime.count();
How can i get frames per second using delta time.
Here's my code that return delta time
auto const old = last;
last = steady_clock::now();
const duration<float> frameTime = last - old;
return frameTime.count();
Suppose your delta time is in milliseconds, then fps (frames per second) is calculate as fps = 1000 / delta_time.
You can get easily the fps by counting the fps you get under 1s. Hers the code:
float m_secondCounter;
//These are not the real fps, just temporary
float m_tempFps;
//This float is the fps we should use
float fps;
void update()
{
/* How ever you get deltaTime in seconds */
if (m_secondCounter <= 1) {
m_secondCounter += deltaTime;
m_tempFps++;
}
else
{
//"fps" are the actual fps
fps = m_tempFps;
m_secondCounter = 0;
m_tempFps = 0;
}
//Do something with the fps
std::cout << "FPS: " << fps << std::endl;
}