As JsonNode
has no Clone()
method as of .NET 6, the easiest way to copy it is probably to invoke the serializer's JsonSerializer.Deserialize<TValue>(JsonNode, JsonSerializerOptions)
extension method to deserialize your node directly into another node. First, introduce the following extension methods to copy or move a node:
public static partial class JsonExtensions
{
public static TNode? CopyNode<TNode>(this TNode? node) where TNode : JsonNode => node?.Deserialize<TNode>();
public static JsonNode? MoveNode(this JsonArray array, int id, JsonObject newParent, string name)
{
var node = array[id];
array.RemoveAt(id);
return newParent[name] = node;
}
public static JsonNode? MoveNode(this JsonObject parent, string oldName, JsonObject newParent, string name)
{
parent.Remove(oldName, out var node);
return newParent[name] = node;
}
public static TNode ThrowOnNull<TNode>(this TNode? value) where TNode : JsonNode => value ?? throw new JsonException("Null JSON value");
}
Now your code may be written as follows:
public static string concQuest(string input, string allQuest, string questId)
{
var inputObject = JsonNode.Parse(input).ThrowOnNull().AsObject();
var allQuestArray = JsonNode.Parse(allQuest).ThrowOnNull().AsArray();
concQuest(inputObject, allQuestArray, questId);
return inputObject.ToJsonString();
}
public static JsonNode? concQuest(JsonObject inputObject, JsonArray allQuestArray, string questId)
{
// Enumerable.First() will throw an InvalidOperationException if no element is found satisfying the predicate.
var node = allQuestArray.First(quest => quest!["id"]!.GetValue<string>() == questId);
return inputObject["quest"] = node.CopyNode();
}
Alternatively, if you aren't going to keep your array of quests around, you could just move the node from the array to the target like so:
public static string concQuest(string input, string allQuest, string questId)
{
var inputObject = JsonNode.Parse(input).ThrowOnNull().AsObject();
var allQuestArray = JsonNode.Parse(allQuest).ThrowOnNull().AsArray();
concQuest(inputObject, allQuestArray, questId);
return inputObject.ToJsonString();
}
public static JsonNode? concQuest(JsonObject inputObject, JsonArray allQuestArray, string questId)
{
// Enumerable.First() will throw an InvalidOperationException if no element is found satisfying the predicate.
var (_, index) = allQuestArray.Select((quest, index) => (quest, index)).First(p => p.quest!["id"]!.GetValue<string>() == questId);
return allQuestArray.MoveNode(index, inputObject, "quest");
}
Also, you wrote
since my json file is quite big (more than 6MB), I was worried there might be some performance issues.
In that case I would avoid loading the JSON files into the input
and allQuest
strings because strings larger than 85,000 bytes go on the large object heap which can cause subsequent performance degradation. Instead, deserialize directly from the relevant files into JsonNode
arrays and objects like so:
var questId = "2"; // Or whatever
JsonArray allQuest;
using (var stream = new FileStream(allQuestFileName, new FileStreamOptions { Mode = FileMode.Open, Access = FileAccess.Read }))
allQuest = JsonNode.Parse(stream).ThrowOnNull().AsArray();
JsonObject input;
using (var stream = new FileStream(inputFileName, new FileStreamOptions { Mode = FileMode.Open, Access = FileAccess.Read }))
input = JsonNode.Parse(stream).ThrowOnNull().AsObject();
JsonExtensions.concQuest(input, allQuest, questId);
using (var stream = new FileStream(inputFileName, new FileStreamOptions { Mode = FileMode.Create, Access = FileAccess.Write }))
using (var writer = new Utf8JsonWriter(stream, new JsonWriterOptions { Indented = true }))
input.WriteTo(writer);
Or, if your app is asynchronous, you can do:
JsonArray allQuest;
await using (var stream = new FileStream(allQuestFileName, new FileStreamOptions { Mode = FileMode.Open, Access = FileAccess.Read, Options = FileOptions.Asynchronous }))
allQuest = (await JsonSerializer.DeserializeAsync<JsonArray>(stream)).ThrowOnNull();
JsonObject input;
await using (var stream = new FileStream(inputFileName, new FileStreamOptions { Mode = FileMode.Open, Access = FileAccess.Read, Options = FileOptions.Asynchronous }))
input = (await JsonSerializer.DeserializeAsync<JsonObject>(stream)).ThrowOnNull();
JsonExtensions.concQuest(input, allQuest, questId);
await using (var stream = new FileStream(inputFileName, new FileStreamOptions { Mode = FileMode.Create, Access = FileAccess.Write, Options = FileOptions.Asynchronous }))
await JsonSerializer.SerializeAsync(stream, input, new JsonSerializerOptions { WriteIndented = true });
Notes:
Demo fiddles: