You are using a partial template specialization here. You need a complete declaration of the template to get that code to compile, like this:
template <class _Ty>
inline constexpr bool is_pointer_v = false;
template <class _Ty>
inline constexpr bool is_pointer_v<_Ty*> = true;
See here for example code
To answer your questions, the STL implementation requires specific C++ primitives that the compiler implements to support the required API. You can't have a constexpr
version of the STL if the compiler does not implement it.
It's not possible to implement the complete STL without some compiler specifics code and the operating system's primitives. This is different from system to system (you can't use the STL implementation of linux on windows for example). It relies on undefined behavior, and many optimization which are known to be right for that specific compiler.
For example, you can't implement type punning (i.e converting from float*
to int*
and dereferencing) without UB in C++ (see here and here)
You have to rely on memcpy, but that can't be implemented without UB code (that is well defined if you write the compiler, BTW), since memcpy is accessing the memory likely not in the initial type that it's declared.
Yet, you can always copy & paste the STL code from your system and it'll always build correctly on your compiler.