If I have the following example:
test.h
class MyClass
{
public:
MyClass();
std::string name1;
std::string name2;
std::string type1;
std::string type2;
void method1(MyClass &obj1);
void method2(MyClass &obj2);
}
test.cpp
MyClass *mainObject = new MyClass();
MyClass::MyClass()
{
}
void MyClass::method1((MyClass &obj1)
{
//do stuff
mainObject=&obj1; //we populate some of the MyClass variables
}
void MyClass::method2((MyClass &obj2)
{
//do stuff
mainObject=&obj2; //we populate the rest of MyClass variables
}
When should I delete mainObject inside test.cpp? Should I create a destructor in order for the client to delete it?