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i have a few quick questions: background:

  • i want to display a in-code generated html with UniWebView in my game. Mostly works nicely until i try to display local images (from my unity-resources)
  • the images are in my "Resources" folder (and used elsewhere in the project also)
  • my goal to support Android/iOS/Windows environments with the game

Q1: can i display images from "Resources"? this would be the best if i could Q2: do i need to move all my assets into the "StreamingAssets" folder and access from there? if so, can "StreamingAssets" folder be under "Resources" folder? like this: "Resources/StreamingAssets"? If so please confirm that i can use them as unity resource for unity components AND also streamable assets for UniWebView in the same time?

thanks!

daniel

Daniel
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    You might want to check these docs: https://docs.uniwebview.com/guide/loading-local-files.html – sammonius Apr 01 '22 at 01:08
  • Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. – Community Apr 01 '22 at 05:23
  • @sammonius: thanks! i know that, i look for (in Q1) a possibility without streamingassets folder (if any). OR in Q2 if i can make the streaming assets folder inside REsources folder. TO cummunity_bot: there is Q1 and Q2 are the questions. – Daniel Apr 01 '22 at 06:11

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