Does anybody know what the order of a 4x4 GLfloat array matrix for transforming a 2D rectangle is? I don't want to use glm or cglm to make my life easy. I'm trying to use the least amount of libraries as possible. Is the order something like this:
{ px, sx, rx, 0, py, sy, ry, 0, pz, sz, rz, 0, 0, 0, 0, 1 }
?
If not what is it?
Thanks!