Is there a way to use fullscreen window mode in Flame 1.1.0 (under Windows Desktop)? There is no Util class from version 1.0.0 any more and the Flame.device.fullScreen(); call does not work, no matter where I call it.
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
final game = MyGame();
runApp(GameWidget(game: game));
}