I've managed to move the camera using mouse drag. However, the problem is that once I've moved the camera and released the mouse press, the camera returns back to the origin.
I want the camera to remain in the changed position instead so that when I use the mouse again to move the camera, it moves from that position to wherever instead of from the origin.
package application;
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Camera;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Sphere;
public class Main extends Application {
private static final int WIDTH = 900;
private static final int HEIGHT = 600;
//Tracks drag starting point for x and y
private double anchorX, anchorY;
@Override
public void start(Stage primaryStage) {
Sphere sphere = new Sphere(50);
Group group = new Group();
group.getChildren().add(sphere);
Camera camera = new PerspectiveCamera();
Scene scene = new Scene(group, WIDTH, HEIGHT);
scene.setFill(Color.SILVER);
scene.setCamera(camera);
sphere.setTranslateX(WIDTH / 2);
sphere.setTranslateY(HEIGHT / 2);
initMouseControl(scene, camera, primaryStage, sphere);
primaryStage.setTitle("Solar System Simulator");
primaryStage.setScene(scene);
primaryStage.show();
}
private void initMouseControl(Scene scene, Camera camera, Stage stage, Sphere sphere) {
scene.setOnMousePressed(event -> {
//Save start points
anchorX = event.getSceneX();
anchorY = event.getSceneY();
});
scene.setOnMouseDragged(event -> {
camera.setTranslateY(anchorY - event.getSceneY());
camera.setTranslateX(anchorX - event.getSceneX());
});
stage.addEventHandler(ScrollEvent.SCROLL, event -> {
sphere.setTranslateZ(sphere.getTranslateZ() + event.getDeltaY());
});
}
public static void main(String[] args) {
launch(args);
}
}
I've tried googling to find a solution but couldn't find much on camera movement with javafx