I've noticed that when I have a widget/class that takes Functions as arguments, when it comes time to call those functions, it can be done one of three ways (that I know of):
(Consider a Function, myFunction)
myFunction
myFunction()
myFunction.call()
But the weird thing is, I've noticed that when using option 1), it will (ONLY SOMETIMES) not work and require the use of option 2 or 3 in order to work.
Why is that?
Specific example (I've verified the inconsistent calling behaviour with print debugging in the parent):
class SoundPickerTile extends StatelessWidget {
final Sound sound;
final Function() checkboxCallback;
final Function() soundPlayCallback;
SoundPickerTile(
{required this.sound, required this.checkboxCallback, required this.soundPlayCallback});
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: checkboxCallback, // <--------------- Function executes in parent
child: Container(
color: sound.isIncluded ? Colors.lightGreen.withAlpha(100) : Colors.white,
child: Padding(
padding: EdgeInsets.fromLTRB(20, 10, 0, 10),
child: Row(
children: [
Expanded(
child: Text(
sound.shortTitle,
),
),
Expanded(
child: IconButton(
icon: Icon(Icons.play_circle_outline),
onPressed: () {
print("this line of code was reached"); // this works
soundPlayCallback; // <--------------- Function *does not* execute in parent
},
),
),
],
),
),
),
);
}
}