My goal is to be able to make a snake(three turtles next to each other) move at the same time and also make the snake turn using arrow keys. I have tried the ontimer
method/function but it does not work as expected. Here is my code:
import make_snake
from turtle import Turtle, Screen
game_is_on = True
screen = Screen()
screen.setup(600, 600)
screen.bgcolor("black")
screen.title("Snake Game")
snake_seg1 = make_snake.snake_segments[0]
snake_seg2 = make_snake.snake_segments[1]
snake_seg2.setheading(snake_seg1.heading())
snake_seg3 = make_snake.snake_segments[2]
snake_seg3.setheading(snake_seg2.heading())
def move_forward():
snake_seg1.forward(20)
def move_backward():
snake_seg1.backward(20)
def turn_left():
snake_seg1.left(90)
def turn_right():
snake_seg1.right(90)
screen.onkey(move_forward, "Up")
screen.onkey(move_backward, "Down")
screen.onkey(turn_left, "Left")
screen.onkey(turn_right, "Right")
while game_is_on:
for seg in make_snake.snake_segments:
seg.forward(20)
# def follow_head():
# snake_seg1.forward(20)
# snake_seg2.setheading(snake_seg1.heading())
# snake_seg2.forward(20)
# snake_seg3.setheading(snake_seg2.heading())
# snake_seg3.forward(20)
# screen.ontimer(follow_head, 0)
screen.exitonclick()
File make_snake:
from turtle import Turtle
start_positions = [0, 20, 40]
snake_segments = []
for position in start_positions:
snake_part = Turtle(shape="square")
snake_part.color("white")
snake_part.penup()
snake_part.backward(position)
snake_segments.append(snake_part)
What can I fix in my code to make it stop moving one turtle at a time?