Good day, I'm working on a small JS loop that executes an action each X second-s randomly selected in a range, here is my current script:
var test = {
lastFrame: 0,
timeBeforeSomething: 0.0,
update: function() {
let now = Date.now();
if( this.lastFrame != undefined ) {
let delta = ( now - this.lastFrame ) / 1000;
if( this.timeBeforeSomething <= 0 ) {
this.doSomething();
this.timeBeforeSomething = Math.round( ( ( Math.random() * ( 1.0 - 0.5 ) ) + 0.5 ) * 1000 ) / 1000;
console.log( 'this.timeBeforeSomething = ' + this.timeBeforeSomething );
} else {
this.timeBeforeSomething -= delta;
console.log( 'this.timeBeforeSomething -= ' + delta + ' => ' + this.timeBeforeSomething );
}
}
this.lastFrame = now;
setTimeout( test.update, 0 );
},
doSomething: function() {
console.log( 'something' );
}
}
test.update();
My problem is coming from the timeBeforeSomething
attribute, indeed this-one is set to NaN at the second loop.
But I only: assign to it float values, and decrement value, so I don't understand why.
Here is a trace of what this script does print:
something
this.timeBeforeSomething = 0.672
this.timeBeforeSomething -= 0.01 => NaN
this.timeBeforeSomething -= 0.004 => NaN
this.timeBeforeSomething -= 0.012 => NaN
this.timeBeforeSomething -= 0.013 => NaN
this.timeBeforeSomething -= 0.015 => NaN
And from there, timeBeforeSomething
stay equal to 0.672, do you know why?