I want to make a websocket server using Fastapi then get a message from a manager then broadcast it to all clients. The messages are just text. Here is the process:
- The manager connects to server.
- The clients connect to server.
- The manager send a message to server and server receive the message(could send OK status or response for error handling)
- The server broadcast the message to all clients(no matter to manager or not)
The manager and clients are preferred to be MQL4/5 Experts.
A simple topology of the system:
The server is using fastapi sockets FastAPI websocket
The simple server code like The manager of system:
from typing import List
from fastapi import FastAPI, WebSocket, WebSocketDisconnect
from fastapi.responses import HTMLResponse
app = FastAPI()
class ConnectionManager:
def __init__(self):
self.active_connections: List[WebSocket] = []
async def connect(self, websocket: WebSocket):
await websocket.accept()
self.active_connections.append(websocket)
def disconnect(self, websocket: WebSocket):
self.active_connections.remove(websocket)
async def send_personal_message(self, message: str, websocket: WebSocket):
await websocket.send_text(message)
async def broadcast(self, message: str):
for connection in self.active_connections:
await connection.send_text(message)
manager = ConnectionManager()
@app.get("/")
async def get():
return (f"Hi!")
@app.websocket("/ws/{client_id}")
async def websocket_endpoint(websocket: WebSocket, client_id: int):
await manager.connect(websocket)
try:
while True:
data = await websocket.receive_text()
await manager.send_personal_message(f"You wrote: {data}", websocket)
await manager.broadcast(f"Client #{client_id} says: {data}")
except WebSocketDisconnect:
manager.disconnect(websocket)
await manager.broadcast(f"Hello everyone")
The connection manager in the above code can broadcast a message to all client(in that case, it is used for disconnection handling, but it is not my case).
Also, a sample piece of code for the client in MQL5:
int socket=SocketCreate();
if(socket!=INVALID_HANDLE)
{
if(SocketConnect(socket,"127.0.0.1",9091,1000)) {
Print("Connected to "," 127.0.0.1",":",9091);
string tosend = "heartbeat";
string received = socksend(socket, tosend) ? socketreceive(socket, 10) : "";
Print(received);
string sep="_"; // A separator as a character
ushort u_sep; // The code of the separator character
string result[]; // An array to get strings
u_sep=StringGetCharacter(sep,0);
//--- Split the string to substrings
int k=StringSplit(received,u_sep,result);
Print(result[0]);
Print(result[1]);
Print(result[2]);
}
}
//---
bool socksend(int sock,string request) {
char req[];
int len=StringToCharArray(request,req)-1;
if(len<0) return(false);
return(SocketSend(sock,req,len)==len);
}
//---
string socketreceive(int sock,int timeout) {
char rsp[];
string result="";
uint len;
uint timeout_check=GetTickCount()+timeout;
do {
len=SocketIsReadable(sock);
if(len) {
int rsp_len;
rsp_len=SocketRead(sock,rsp,len,timeout);
if(rsp_len>0) {
result+=CharArrayToString(rsp,0,rsp_len);
}
}
} while((GetTickCount()<timeout_check) && !IsStopped());
return result;
}
I want to know how can I connect the manager to system the get it's message and broadcast it. I want to know how can I make the system.