I'm a self-educated game designer moving to Unreal from Unity for some reasons.I think C# is perfect for me, but it may not be a good practice to use C# in Unreal with plugins or some other tricks, so I'm learning C++ now.
The most unbearable thing for me is the "->" and the "::" operators, which really affects my typing efficiency and fluency.
The expression such as ptr->member
in C++ basically equals to object.member
in C#, but the former makes it more difficult to read and write (for me), so is it there a way to type the former as conveniently as in C#?