I'm getting into socket programming on C#.net for the project I am writing.
The project will be a multi-client system of which the client services monitor system resources and report back to a central server(s).
I was looking into Remoting, WCF etc. to determine which would be best for me. I settled with socket programming because of a number of requirements:
- Sockets are faster than the rest with little overhead
- I can support more connections per resources on the servers
- Sockets can, with albeit modifications, allow me to interact with UNIX based systems also.
- I can implement encryption on the link myself in code without having to rely on an SSL cert.
I may be wrong in my thinking here? If I am please do tell. Some suggest WCF as it is "wasy to use" and does everything I want but I believe it is that much slower with overheads.
My main issue is, that while the client machine will not keep a connection open, there could be thousands, or tens of thousands, of client machines and I would have to assume that the machine will be hammered with connections. Considering minimum times between connections, per client, may be as small as 1 min.
Now to my problem at hand: How to send multiple objects over the link and more importantly how to determine what they are on the other side?
I'm assuming this is possible over one connection as I have read a number of articles saying so, albeit they describe the methods differently and so are the examples.
The issue is I can't find any example that actually does this. No example shows how to send multiple objects and then how to determine what they are on the other side.
Can anyone help me here or point me to examples. I'm quite able to figure stuff out once I have a base to work from.