I'm kind of new to this site and pygame and I was hoping for a bit of help. So I made this space invader clone which is about 180 lines right, when I run it on Pycharm, it works fine. So I decided to try testing it out further and tried converting it into an .exe file which is where my troubles began. Every time I try running the .exe, this message appears
Traceback (most recent call last):
File "main.py", line 62, in <module>
font = pygame.font.Font('freesansbold.ttf',32)
TypeError: expected str, bytes or os.PathLike object, not BytesIO
I used freeCodeCamp.org's template and applied my own customs, here's a video incase you're interested: https://www.youtube.com/watch?v=FfWpgLFMI7w&t=7041s
Here's the code as well:
import math
import random
import pygame
from pygame import mixer
# Initialize the pygame
pygame.init()
# Create the screen
screen = pygame.display.set_mode((600, 400))
# Background Sound
mixer.music.load('Here he comes.mp3')
mixer.music.play(-1)
# Title and icon
pygame.display.set_caption("Defender of The Blue")
icon = pygame.image.load("Submarine of Vengeance.png")
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load('Protagonist.png')
playerX = 250
playerY = 300
playerX_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('Antagonist.png'))
enemyX.append(random.randint(0, 500))
enemyY.append(random.randint(10, 100))
enemyX_change.append(0.1)
enemyY_change.append(20)
# Energy Blast
# Ready - You can't see the bullet state on the screen
# Fire - The blast is currently moving
energyblastImg = pygame.image.load('energy-blasts.png')
energyblastX = 0
energyblastY = 300
energyblastX_change = 0
energyblastY_change = 1
energyblast_state = "ready"
# score
score_value = 0
font = pygame.font.Font('freesansbold.ttf',32)
textX = 10
textY = 10
game_over_font = pygame.font.Font('freesansbold.ttf',50)
# Game Over Text
def show_score(x,y):
score = font.render("Score :" + str(score_value),True, (250,100,0))
screen.blit(score, (x, y))
def game_over_text():
game_over_text = game_over_font.render("GAME OVER",True, (250,0,0))
screen.blit(game_over_text, (150, 100))
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def fire_energyblast(x, y):
global energyblast_state
energyblast_state = "fire"
screen.blit(energyblastImg, (x + -1, y + 10))
def isCollison(enemyX, enemyY, energyblastX, energyblastY):
distance = math.sqrt((math.pow(enemyX - energyblastX, 2)) + (math.pow(enemyY - energyblastY, 2)))
if distance < 27:
return True
else:
return False
# Game Loop
running = True
while running:
# RGB = Red, Green, Blue
screen.fill((0, 0, 128))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed check whether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -1
if event.key == pygame.K_RIGHT:
playerX_change = 1
if event.key == pygame.K_SPACE:
if energyblast_state is "ready":
energyblast_sound = mixer.Sound('Energy Blast.mp3')
energyblast_sound.play()
# Get the current x coordinate of the submarine
energyblastX = playerX
fire_energyblast(energyblastX, energyblastY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# 5 = 5 + -0.1 -> 5 = 5 - 0.1
# 5 = 5 + 0.1
# Checking for boundaries of submarine so it doesn't go out of bounds
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 500:
playerX = 500
# enemy movement
for i in range(num_of_enemies):
# Game Over
if enemyY[i] > 272:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 1
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 500:
enemyX_change[i] = -1
enemyY[i] += enemyY_change[i]
# Collision
collison = isCollison(enemyX[i], enemyY[i], energyblastX, energyblastY)
if collison:
explosion_Sound = mixer.Sound('Explode.mp3')
explosion_Sound.play()
energyblastY = 300
energyblast_state = "ready"
score_value += 50
enemyX[i] = random.randint(0, 500)
enemyY[i] = random.randint(10, 100)
enemy(enemyX[i],enemyY[i], i)
# energy blast movement
if energyblastY <= 0:
energyblastY = 300
energyblast_state = "ready"
if energyblast_state is "fire":
fire_energyblast(energyblastX, energyblastY)
energyblastY -= energyblastY_change
player(playerX, playerY)
show_score(textX,textY)
pygame.display.update()
I'm not quite sure what BytesIO is. Is it like having something used twice and cancels out? How can I change this?