I was wondering about how much .scn data I should have in my SCNKit application? Are there any limitations except the general iOS app size limitations (found in this post)?
I'd expect that it should be a reasonable size compared to the device RAM. So to be safe for the app not crashing on a specific device it should avoid getting to close to the limits mentioned in this post e.g if the RAM is 1GB I should just stay away from anything around 400MB to be safe?
Further what size of .scn file can I have loaded at one time? So e.g. if there are 6 scenes of 40MB each, it might be not a good idea to have all of them loaded into memory at one time (240MB) but okay to swap them around when needed? But this would still be a big amount of data when having the over-the-air limit in mind.
I lack experience in terms what can I expect from an application using SCNKit scenes and couldn't find very much to hold on.