I will keep the code simple so that you guys can see what I'm trying to do ;) I am aware of all of the locking issues, etc. I'm trying to figure out how signals and slots play with threads.
In main.cpp:
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
MyConsole c; // Subclasses QThread and implements run()
MyReceiver r(app); // We pass app to MyReceiver for later (see below)
QObject::connect(&c, SIGNAL(sendit()),
&r, SLOT(gotit()));
c.start(); // Start the worker thread
app.exec();
}
Assume that the signals and slots were properly set up in the header files (I've tested and they are). Now, here's the issue:
In MyReceiver.cpp:
void MyReceiver::gotit()
{
QLabel *label = new QLabel(0, "Hello"); // Some GUI element, any will do
app.setMainWidget(*label); // Some GUI action, any will do
}
The question is: Because the MyReceiver object was created in main(), which is on the main thread, does that mean that the slots (e.g., gotit()) will run on the main thread and are therefore safe for doing GUI stuff? Even in cases where the signal was raised from a different QThread (like MyConsole in this example)?
Is there a better way to allow worker threads to interact with the GUI (for example, Obj-C/Cocoa have a "send message on main thread" type of approach). What is "The Qt way" of doing this?
Thanks in advance!