I am trying to edit this project: https://inventwithpython.com/pygame/chapter5.html.
I wanted to change the rectangles to images, and I read that using the blit function is the way to do that. Here's what I have so far:
import random, sys, time, pygame
from pygame.locals import *
FPS = 30
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
FLASHSPEED = 500 # in milliseconds
FLASHDELAY = 200 # in milliseconds
BUTTONSIZE = 200
BUTTONGAPSIZE = 20
TIMEOUT = 10 # seconds before game over if no button is pushed.
# R G B
WHITE = (255, 255, 255)
BLACK = ( 0, 0, 0)
BRIGHTRED = (255, 0, 0)
RED = (155, 0, 0)
BRIGHTGREEN = ( 0, 255, 0)
GREEN = ( 0, 155, 0)
BRIGHTBLUE = ( 0, 0, 255)
BLUE = ( 0, 0, 155)
BRIGHTYELLOW = (255, 255, 0)
YELLOW = (155, 155, 0)
DARKGRAY = ( 40, 40, 40)
bgColor = BLACK
XMARGIN = int((WINDOWWIDTH - (2 * BUTTONSIZE) - BUTTONGAPSIZE) / 2)
YMARGIN = int((WINDOWHEIGHT - (2 * BUTTONSIZE) - BUTTONGAPSIZE) / 2)
#load images
pikachu=pygame.image.load('pikachu.png')
squirtle=pygame.image.load('squirtle.png')
charmander=pygame.image.load('charmander.png')
bulbasaur=pygame.image.load('bulbasaur.png')
# Rect objects for each of the four buttons
YELLOWRECT = pygame.Rect(XMARGIN, YMARGIN, BUTTONSIZE, BUTTONSIZE)
BLUERECT = pygame.Rect(XMARGIN + BUTTONSIZE + BUTTONGAPSIZE, YMARGIN, BUTTONSIZE, BUTTONSIZE)
REDRECT = pygame.Rect(XMARGIN, YMARGIN + BUTTONSIZE + BUTTONGAPSIZE, BUTTONSIZE, BUTTONSIZE)
GREENRECT = pygame.Rect(XMARGIN + BUTTONSIZE + BUTTONGAPSIZE, YMARGIN + BUTTONSIZE + BUTTONGAPSIZE, BUTTONSIZE, BUTTONSIZE)
#blit images onto buttons
blit(pikachu, YELLOWRECT)
The only thing I changed from the example is adding the images and trying to use blit at the end.
The error message says:
NameError: name 'blit' is not defined".
I can't find any information on this, do I need to initialize something to make blit work?