I'm trying to dereference a method pointer stored in a static array and call it from within a method, but I'm getting the following error:
error: 'chip8::Chip8::table[0]' cannot be used as a member pointer, since it is of type 'void (*)()'
(this->*table[0])();
^
Here is my class declaration (chip.hpp):
class Chip8{
private:
static void (*table[16])(); //function pointer table
//...
public:
void cycle();
//...
};
and here are the implementations of Chip8::cycle and Chip8::table (chip.cpp):
void (Chip8::*table[16])() = {
&Chip8::opcode0,
&Chip8::JP_1nnn,
&Chip8::CALL_2nnn,
&Chip8::SE_3xkk,
&Chip8::SNE_4xkk,
&Chip8::SE_5xy0,
&Chip8::LD_6xkk,
&Chip8::ADD_7xkk,
&Chip8::opcode8,
&Chip8::SNE_9xy0,
&Chip8::LD_Annn,
&Chip8::JP_Bnnn,
&Chip8::RND_Cxkk,
&Chip8::DRW_Dxyn,
&Chip8::opcodeE,
&Chip8::opcodeF
};
void Chip8::cycle(){
opcode = (memory[pc] << 8) | memory[pc+1];
pc+=2;
(this->*table[0])(); // error here
if(dt > 0){
dt--;
}
if(st > 0){
st--;
}
}
EDIT: Here are the declarations of the functions assigned to the table:
//Function table extensions
void opcode0();
void opcode8();
void opcodeE();
void opcodeF();
//Instructions
void CLS_00E0(); // Clears screen
void RET_00EE(); // Pops new pc off the stack
void JP_1nnn(); // Jumps to nnn
void CALL_2nnn(); // Pushes current pc to stack and jumps to nnn
void SE_3xkk(); // Skip next instruction if Vx = kk
void SNE_4xkk(); // Skip next instruction if Vx != kk
void SE_5xy0(); // Skip next instruction if Vx == Vy
void LD_6xkk(); // Set Vx = kk
void ADD_7xkk(); // Vx += kk
void LD_8xy0(); // Vx = Vy
void OR_8xy1(); // Vx |= Vy
void AND_8xy2(); // Vx &= Vy
void XOR_8xy3(); // Vx ^= Vy
void ADD_8xy4(); // Vx += Vy, if the sum is greater than 255, then VF = 1
void SUB_8xy5(); // Vx -= Vy, if Vx > Vy, then VF = 1, otherwise VF = 0
void SHR_8xy6(); // Vx >>= 1, if least significant bit of Vx is 1, then VF is set to 1, otherwise 0
void SUBN_8xy7(); // Vx = Vy - Vx, if Vy > Vx, VF = 1, otherwise VF = 0
void SHL_8xyE(); // Vx <<= 1, if most significant bit of Vx is 1, then VF is set to 1, otherwise 0
void SNE_9xy0(); // Skip next instruction if Vx != Vy
void LD_Annn(); // I = nnn
void JP_Bnnn(); // Jumps to nnn + V0
void RND_Cxkk(); // Vx = random byte & kk
void DRW_Dxyn(); // Draws n-byte (n = height) sprite starting at Vx and Vy. If collision detected, VF = 1
void SKP_Ex9E(); // Skip next instruction if value of Vx is pressed
void SKNP_ExA1(); // Skip next instruction if value of Vx isn't pressed
void LD_Fx07(); // Set Vx = delay timer
void LD_Fx0A(); // Wait for key press and store value in Vx
void LD_Fx15(); // Set delay timer = Vx
void LD_Fx18(); // Set sound timer = Vx
void ADD_Fx1E(); // Set I += Vx
void LD_Fx29(); // Set I = memory location of digit sprite in Vx
void LD_Fx33(); // Store BCD representation of value of Vx in I, I+1, I+2
void LD_Fx55(); // Store registers V0 through Vx (including) starting at memory location I
void LD_Fx65(); // Read registers V0 through Vx (including) starting at memory location I
What is the problem and how can I fix it?