I am creating a custom renderer, that needs to display whatever I have rendered in my Vulkan engine. For this I have a VulkanSurfaceView, which inherits from MetalKit.MTKView on iOS, and from Android.Views.SurfaceView and ISurfaceHolderCallback on Android.
For iOS I can simply do this, which will draw a new frame continually, as long as the view is in focus:
public class VulkanSurfaceView : MTKView, IVulkanAppHost
{
...
public override void Draw()
{
Renderer.Tick();
base.Draw();
}
}
However, on Android I have to do this, where I call Invalidate() from within the OnDraw method, else it is only called once. I think this code smells a bit, and I am not sure, if this is the "good" way of doing it. Is my solution okay? If not, does anyone have a better idea?
public class VulkanSurfaceView : SurfaceView, ISurfaceHolderCallback, IVulkanAppHost
{
...
protected override void OnDraw(Canvas? canvas)
{
Renderer.Tick();
base.OnDraw(canvas);
Invalidate();
}
}