I have a simple game with chefs that throws pizzas and let us catch them. For every caught pizza, player is getting 10 points. My task is to make it tougher, so I decided to add a Chef every 100 points.
In other topic I found a solution for something similar, but it's not working for me:
for i in range(points):
if i % 100 == 0:
games.screen.add(Chef(self))
It adds a Chef every time I catch pizza (and amount of points rises) instead of every 100 points.