There is no general standard way in C++ to validate a memory address. Nor is there such assembly instruction that I know of.
On a memory mapped system (such as any modern operating system), you may be able to check whether an address has been mapped for the process using a system specific API. An address being mapped to the process doesn't guarantee that the address is valid from the C++ point of view, but an unmapped address is definitely invalid.
Furthermore, even if could find that an address is valid, that doesn't tell you whether the object you are expecting is in that address or something else.
There are tools for validating memory accesses outside of the C++ language1. There's for example Valgrind and also compiles provide address sanitisers and memory sanitisers. Mostly, these help detect invalid accesses that wouldn't have crashed the program otherwise. But they also often can provide additional information regarding that memory.
1 If you had access to the source.
I suspect that the issue is due to a race condition
Being able to validate a memory address won't solve this problem. What you should do1, is to use a debugger to find out what object is being accessed, find all places where that object is accessed. If any of those places is not holding a mutex that is common to all other places potentially accessing the object at the same time, then there's your bug.
1 If you had access to the source.
lost the source code
If you have a massive budget, then you could try reverse-engineering it and try to figure out what it's doing. I wouldn't hold my breath; it may be best to declare this as a lost cause.