In C++ is always better to keep data of a class as private members.
If a class has a vector as member is better to put it as a private or public member?
If I have a vector as private member I cannot easily access to the member function of the vector. So I have to design the class with a method for every function I need to access the vector methods?
Example given:
class MyClass{
private:
std::vector<int> _myints;
public:
get_SizeMyints(){return _myints.size();}
add_IntToMyints(int x){_myints.push_back(x));
};
or is better to keep the vector public and call MyClass._myints.push_back(x)?
---------------------edit--------------
and just for clarity for what is needed this question:
snake.h:
enum directions{UP, DOWN, RIGHT, LEFT, IN, OUT, FW, RW };
class Snake
{
private:
enum directions head_dir;
int cubes_taken;
float score;
struct_color snake_color;
V4 head_pos;
public:
std::vector<Polygon4> p_list; //the public vector which should be private...
Snake();
V4 get_head_pos();
Polygon4 create_cube(V4 point);
void initialize_snake();
void move(directions);
void set_head_dir(directions dir);
directions get_head_dir();
void sum_cubes_taken(int x);
int get_cube_taken();
void sum_score(float x);
float get_score();
void set_snake_color();
};
so now I know how to change the code.
btw... a question, if I need to copy the vector in an other class like this: GlBox.p_list = Snake.p_list (works if are private) what will be an efficent method if they where private?
Running a for cycle to copy the the elements and pusshing back them in the GLBox.p_list seems a bit inefficent to me (but may be just an impression) :(