Loading machine (USDC) ends with Fatal error: The operation couldn’t be completed. (RealityKit.Entity.LoadError error 0.). No more details are provided about the issue.
This is a nonAR RealityKit scene. Loading the model while blocking the main thread is intentional here.
Any suggestions what the error may mean? I can't find any explanation.
func loadMachine() {
do {
machine = try Entity.load(named: "Machine")
} catch let error {
fatalError(error.localizedDescription)
// Fatal error: The operation couldn’t be completed.
// (RealityKit.Entity.LoadError error 0.)
}
}