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I want to create a button that is not completely transparent but it has just a blurry background, like if someone sanded a piece of transparent plastic. How do I create something like that? Because all I found so far is how to make it completely transparent.

M.Ismail
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  • I'd look towards using `JLayer`, a few examples using the previous iteration of the library `JXLayer`, [example](https://stackoverflow.com/questions/35079444/brightness-implementation-for-jpanel-in-swing/35079995#35079995); [example](https://stackoverflow.com/questions/19799451/java-blocking-focus-from-jcomponent/19801009#19801009); [example](https://stackoverflow.com/questions/29143251/how-to-make-a-blurry-jframe-jdialog-in-java-using-swing-and-jlayer/29143478#29143478) – MadProgrammer Jun 03 '22 at 22:30

1 Answers1

0

I would start by taking a look at How to Decorate Components with the JLayer Class

Blurred...

JLayer<JComponent> layeredButton = new JLayer<>(bluredButton, new BlurLayerUI());

enter image description here

public class BlurLayerUI extends LayerUI<JComponent> {
    private BufferedImage mOffscreenImage;
    private BufferedImageOp mOperation;
    
    private int radius = 3;

    public BlurLayerUI() {            
        int size = radius * 2 + 1;
        float weight = 1.0f / (float)(size * size);
        float[] blurKernel = new float[size * size];
        for (int index = 0; index < blurKernel.length; index++) {
            blurKernel[index] = weight;
        };
        mOperation = new ConvolveOp(
                new Kernel(size, size, blurKernel),
                ConvolveOp.EDGE_NO_OP, null);
    }

    @Override
    public void paint(Graphics g, JComponent c) {
        int w = c.getWidth();
        int h = c.getHeight();

        if (w == 0 || h == 0) {
            return;
        }

        // Only create the off-screen image if the one we have
        // is the wrong size.
        if (mOffscreenImage == null
                || mOffscreenImage.getWidth() != w
                || mOffscreenImage.getHeight() != h) {
            mOffscreenImage = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
        }

        Graphics2D ig2 = mOffscreenImage.createGraphics();
        ig2.setClip(g.getClip());
        super.paint(ig2, c);
        ig2.dispose();

        Graphics2D g2 = (Graphics2D) g;
        g2.drawImage(mOffscreenImage, mOperation, 0, 0);
    }
}

nb: I prefer to use JH Lab's filters for blurring, it generally produces better results. GitHub, apparently it's also available in Maven

Alpha...

JLayer<JComponent> layeredButton = new JLayer<>(bluredButton, new AlphaLayerUI(0.1f));

enter image description here

public class AlphaLayerUI extends LayerUI<JComponent> {
    private BufferedImage mOffscreenImage;
    private BufferedImageOp mOperation;
    
    private float alpha;

    public AlphaLayerUI(float alpha) {            
        this.alpha = alpha;
    }

    @Override
    public void paint(Graphics g, JComponent c) {
        int w = c.getWidth();
        int h = c.getHeight();

        if (w == 0 || h == 0) {
            return;
        }

        // Only create the off-screen image if the one we have
        // is the wrong size.
        if (mOffscreenImage == null
                || mOffscreenImage.getWidth() != w
                || mOffscreenImage.getHeight() != h) {
            mOffscreenImage = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
        }

        Graphics2D ig2 = mOffscreenImage.createGraphics();
        ig2.setComposite(AlphaComposite.SrcOver.derive(alpha));
        ig2.setClip(g.getClip());
        super.paint(ig2, c);
        ig2.dispose();

        Graphics2D g2 = (Graphics2D) g;
        g2.drawImage(mOffscreenImage, mOperation, 0, 0);
    }
}

Combined...

JLayer<JComponent> layeredButton = new JLayer<>(bluredButton, new SandPaperLayerUI(0.25f));

enter image description here

public class SandPaperLayerUI extends LayerUI<JComponent> {
    private BufferedImage mOffscreenImage;
    private BufferedImageOp mOperation;
    
    private int radius = 3;
    private float alpha = 1.0f;

    public SandPaperLayerUI(float alpha) {            
        this.alpha = alpha;
        int size = radius * 2 + 1;
        float weight = 1.0f / (float)(size * size);
        float[] blurKernel = new float[size * size];
        for (int index = 0; index < blurKernel.length; index++) {
            blurKernel[index] = weight;
        };
        mOperation = new ConvolveOp(
                new Kernel(size, size, blurKernel),
                ConvolveOp.EDGE_NO_OP, null);
    }

    @Override
    public void paint(Graphics g, JComponent c) {
        int w = c.getWidth();
        int h = c.getHeight();

        if (w == 0 || h == 0) {
            return;
        }

        // Only create the off-screen image if the one we have
        // is the wrong size.
        if (mOffscreenImage == null
                || mOffscreenImage.getWidth() != w
                || mOffscreenImage.getHeight() != h) {
            mOffscreenImage = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
        }

        Graphics2D ig2 = mOffscreenImage.createGraphics();
        ig2.setComposite(AlphaComposite.SrcOver.derive(alpha));
        ig2.setClip(g.getClip());
        super.paint(ig2, c);
        ig2.dispose();

        Graphics2D g2 = (Graphics2D) g;
        g2.drawImage(mOffscreenImage, mOperation, 0, 0);
    }
}
MadProgrammer
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