In my current app, I need to have multiple collisions with different nodes. I am pretty unfamiliar with the physics-world pertaining to Xcode. Within my ColliderType struct, contact with all nodes seem to work, except anything past the value type of 3. I am pretty confused with this stuff already, any help? Let me know if I should provide more code.
struct ColliderType {
static let player: UInt32 = 1
static let enemy: UInt32 = 2
static let coin: UInt32 = 3
static let arrow: UInt32 = 4
}