Doing a JavaScript assignment: I need to create a game where the user tries to correctly guess 4 random numbers from 1-6. Ex. 1 3 2 4 or 1 6 5 3 or etc. The computer should analyze it and tell the player (a) how many of his or her guessed digits were correct, but in the wrong place, and (b) how many of the guessed digits were correct and in the right place.
Example below (bold = user inputs):
Welcome to Mastermind
Please enter your four numerical guesses (space separated): 2 4 3 1
You have 2 correct number(s) and 1 correct location(s).
Please enter your four numerical guesses (space separated): 4 5 3 2
Correct!
You are a MasterMind!
However in my code, where I count the number of correct numbers in wrong positions and right positions, the console outputs wrong numbers. I make copies of the correctAnswerList and userGuessList. So if the user guess matches with the correct answer, I change the numbers in these copies(outside of the 1-6 range) so they aren't recounted. I tried to search on google what could be my issue since I'm new to JavaScript. Read some things about async for loops but don't really get it. Code is below, thanks in advance!!
function checkingCorrect(userGuessList, correctAnswerList){
var correctLocation = 0;
var correctNumber = 0;
var copyUserGuessList = userGuessList;
var copyCorrectAnswerList = correctAnswerList
for(var i = 0; i < 4; i++){
if(userGuessList[i] == correctAnswerList[i]){
correctNumber++
}
for(var x = 0; x < 4; x++){
if(copyUserGuessList[i] == copyCorrectAnswerList[x]){
copyUserGuessList[i] = -1;
copyCorrectAnswerList[x] = 0;
}
}
if(copyUserGuessList[i] == -1){
correctNumber++; }
}
correctNumber = correctNumber - correctLocation;
return([correctNumber, correctLocation]);
}