I have an activity A
where I'm building my own camera.In this activity the camera is opened and when the use presses a button a picture is taken.
This is done like this:
Activity A:
//this button needs to be pressed to take the photo
public void onClick(View arg0) {
mCamera.takePicture(null, mPictureCallback, mPictureCallback);
}
//the method that gets called
Camera.PictureCallback mPictureCallback = new Camera.PictureCallback() {
public void onPictureTaken(byte[] imageData, Camera c) {
if (imageData != null) {
Intent mIntent = new Intent();
Bundle b = new Bundle();
b.putByteArray("imageData", imageData);
Intent i = new Intent(mContext, ViewPhoto.class);
i.putExtras(b);
startActivity(i);
setResult(FOTO_MODE, mIntent);
finish();
}
}
};
The picture is sent to a second activity where the user can view it and see if it likes it or not.If he doesn't likes it he can then retake the photo
Activity B:
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
//..........
Bundle extras = getIntent().getExtras();
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 2;
byte[] imageData = extras.getByteArray("imageData");
Bitmap myImage = BitmapFactory.decodeByteArray(imageData, 0,
imageData.length, options);
Matrix mat = new Matrix();
mat.postRotate(90);
bitmapResult = Bitmap.createBitmap(myImage, 0, 0, myImage.getWidth(),
myImage.getHeight(), mat, true);
//.......
}
In this second activity I receive the bytes of the picture and create a first bitmap
:
Bitmap myImage = BitmapFactory.decodeByteArray(imageData, 0,
imageData.length, options);
After that I need to rotate the first bitmap
creating a second bitmap:
bitmapResult = Bitmap.createBitmap(myImage, 0, 0, myImage.getWidth(),
myImage.getHeight(), mat, true);
After the user sees bitmapResult
he can retake the photo.
backTakePhoto.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
//...back to activity A
}
});
The problem is that after taking several photos, loops like:
activity A->activity B->activity A->Activity B my app crashes in activity B at this line:
bitmapResult = Bitmap.createBitmap(myImage, 0, 0, myImage.getWidth(),
myImage.getHeight(), mat, true);
And this is how my logcat looks like:
FATAL EXCEPTION: main
java.lang.OutOfMemoryError: bitmap size exceeds VM budget
at android.graphics.Bitmap.nativeCreate(Native Method)
at android.graphics.Bitmap.createBitmap(Bitmap.java:477)
at android.graphics.Bitmap.createBitmap(Bitmap.java:444)
at com.Xperiaproject.ViewPhoto.onCreate(ViewPhoto.java:71)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1623)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1675)
at android.app.ActivityThread.access$1500(ActivityThread.java:121)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:943)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:123)
at android.app.ActivityThread.main(ActivityThread.java:3701)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:862)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:620)
at dalvik.system.NativeStart.main(Native Method)
Force finishing activity com.Xperiaproject/.ViewPhoto
Any ideas?