Is there any equivalent to this C Code or someway to get some sort of similar behaviour in the C# ?
typedef union RGBQUAD
{
DWORD rgb;
struct{
BYTE b;
BYTE g;
BYTE r;
BYTE unused;
};
};
Is there any equivalent to this C Code or someway to get some sort of similar behaviour in the C# ?
typedef union RGBQUAD
{
DWORD rgb;
struct{
BYTE b;
BYTE g;
BYTE r;
BYTE unused;
};
};
In general case you can use StructLayout attribute
using System.Runtime.InteropServices
...
// If fields are in correct order
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct rgb {
public byte b;
public byte g;
public byte r;
public byte unused;
};
or FieldOffset attribute to provide offsets for each field:
[StructLayout(LayoutKind.Explicit)]
struct rgb {
[FieldOffset(0)]
public byte b;
[FieldOffset(1)]
public byte g;
[FieldOffset(2)]
public byte r;
[FieldOffset(3)]
public byte unused;
};
In your particular case (ARGB color) you may want System.Drawing.Color struct.
I think the closest you can get to this is with the use of the dynamic type in this where you can use as many types as you want in one variable. It's slower of course as it uses reflection and the classes/struct have to be public but it does come close
https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/types/using-type-dynamic
public class Program
{
public struct COLORREF
{
public byte a,b,c;
}
public struct RGB
{
public byte a,b,c;
}
public static void Main()
{
dynamic d = 10;
Console.WriteLine(d);
d = 10.5;
Console.WriteLine(d);
d = new COLORREF { a = 1, b = 2, c = 3};
Console.WriteLine(d.a);
d = new RGB { a = 1, b = 2, c = 3};
Console.WriteLine(d.c);
}
}