I never had an issue with this until recently, but glfwInit()
always takes 20 seconds to execute. I have seen the other stackoverflows and github issues pertaining to driver issues - but I do not have the same devices as the ones people talk about, and with the devices and drivers (fully updated) I do have, I have never had this issue until now.
RB_CORE_INFO("Creating window {0} ({1}, {2})", props.title, props.width, props.height); // log macro - for example, will print at 10:30:00
if (!gGlfwInitialized)
{
RB_CORE_TRACE("Initializing GLFW"); // prints at 10:30:00
const int success = glfwInit(); // takes 20 seconds
RB_CORE_ASSERT(success, "Could not initialize GLFW")
RB_CORE_TRACE("GLFW Initialized"); // prints at 10:30:20
glfwSetErrorCallback(GlfwErrorCallback);
gGlfwInitialized = true;
}
RB_CORE_TRACE("Creating glfw window");
mWindow = glfwCreateWindow(static_cast<int>(props.width), static_cast<int>(props.height), mData.title.c_str(),
nullptr, nullptr);
A snippet of my code, though I'm quite positive the issue is not my code. Whether my issue is glfw or windows 11 I am not sure, but I'm going mad trying to figure it out. Other work arounds and causes I've found online do not seem to be my case, as far as I can figure at least.
Any help is greatly appreciated.
For reference, I run Windows 11, fully updated and all drivers updated. RTX 3080 gpu and a Ryzen 5900x cpu. Some people have blamed Corsair keyboards, though I have a Ducky keyboard and it doesn't seem to be the cause either.
Note: I've rebooted many times since I first started having this issue a couple days ago.
Edit: It does seem the issue is related to this and this however these point to a device driver with VID_262 in the hardware ID. But as I do not have any with that particular VID_262 I'm not sure where to start looking. Using DevCon.exe I generated this list but even after unplugging every device one by one, I can't find the issue. As of this edit, I've not yet been able to try running this on another device.