I'm writing some server/client program in C Windows. I don't know if I'm sending and receiving buffers the right way, on google I only see people error checking it but not checking if the send()
function sent less bytes then expected. This is an example from my project:
Client:
// send buffer size
uint32_t num = htonl(sizeBuffer);
char* converted_num = (char*)#
res = send(ClientSocket, converted_num, sizeof(uint32_t), 0);
if (res == SOCKET_ERROR)
{
printf("error send\n");
}
// send buffer
while (totalSent < sizeBuffer)
{
sent = send(ClientSocket, totalBuffer, sizeBuffer, 0);
totalSent += sent;
printf("sent: %d\n", sent);
printf("totalSent: %d\n", totalSent);
}
Server:
// recv buffer size
char b[sizeof(uint32_t)];
r = recv(s, b, sizeof(uint32_t), 0);
if (r == SOCKET_ERROR)
{
printf("error recv\n");
}
uint32_t sizeBuffer = ntohl_ch(&b[0]);
// recv buffer
while (totalReceived < sizeBuffer)
{
received = recv(s, buffer, sizeBuffer, 0);
strcat(totalBuffer, buffer);
bzero(buffer, 18384);
totalReceived += received;
printf("received: %d\n", received);
printf("totalReceived: %d\n", totalReceived);
}
printf("%s", totalBuffer);
The reason I use strcat()
is because when I use printf()
inside the while()
loop it gets printed weirdly, like the previous buffer gets printed and the new buffer gets printed on top. I don't know why it behaves like this.
Is this the right way to send and receive buffers? And do I also have to check whether the size (num
) of the buffer is send correctly, like how I send the buffer itself? If yes, how can I do that?