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I am trying to create a code that takes series of screenshot of a game, use Open-CV to edit it, and display it in a window, all in real-time. I am using windows operating system. For taking screenshots I have tried almost all the methods answered in this question. None of them gives FPS of more than 30, but do affect the performance of the game.

I found out that for games OBS Studio uses a different method called D3d shared texture to capture frames from the game directly on the GPU..

I searched for shared texture in OBS github code but I find the results confusing. Searching on search engine does not give relevant results.

Can someone explain what is this shared texture method and how do I implement it in my code?

user541396
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