I'm creating a simple program that pings all the servers on our network and returns whether the ping requests were successful.
I'm trying to utilise background workers so that the user can press the ping button and the pings run in the background while they can do other things on the UI
DoWork runs fine, there's no loop to keep it there infinitely, and it reaches the line:
r = pinger.Send(s)
and then from my understanding it ends and so the RunWorkCompleted method should be called?
I'm relearning programming after a long abscense so if I missed something obvious I apologise ...
public Form1()
{
InitializeComponent();
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.WorkerSupportsCancellation = true;
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
}
private void Ping_Btn_Click(object sender, EventArgs e)
{
count = Convert.ToInt32(pingSeconds_TxtBox.Text);
if (backgroundWorker1.IsBusy != true)
{
// Start operation
backgroundWorker1.RunWorkerAsync();
}
}
private static void OnTimedEvent(Object source, ElapsedEventArgs e)
{
BackgroundWorker worker = new BackgroundWorker();
worker.WorkerSupportsCancellation = true;
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
if(worker.CancellationPending == true)
{
e.Cancel = true;
}
else
{
for(int i = 0; i <= count; i++)
{
MessageBox.Show("something is happening");
// Create ping object
Ping pinger = new Ping();
PingReply r;
// IP to test ping
string s = "###";
try
{
r = pinger.Send(s);
}
catch (Exception b)
{
MessageBox.Show(b.ToString());
}
}
}
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
MessageBox.Show("Show me something");
if(e.Cancelled == true)
{
statusLbl1.Text = "Cancelled";
} else if(e.Error != null)
{
statusLbl1.Text = "Error: " + e.Error.Message;
} else
{
statusLbl1.Text = "YEEEEEEEET";
}
}
...