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I am struggling to map pixel coordinates to world coordinates. From what i've found on google, apparently I have to use the camera intrinsic/extrinsic (I have them).

Can you explain me how to use the rotation matrix & the translation vector to map from pixel to realworld? I am using the camera settings from trimesh

Thanks in advance

Carlos
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  • Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. – Community Jun 28 '22 at 08:20
  • For a standard camera you can only map each pixel to a ray starting from the optical center of the camera. If you want to have a 3D-point you need additional information, e.g. a real-world plane which is intersected by the ray. – chtz Jun 28 '22 at 10:09

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