Here is my answer to your problem :
function getBytesFromVar(theVar) {
if(theVar !== null && theVar !== undefined) {
switch (typeof theVar) {
case 'string' : {
var encoder = new TextEncoder();
encoder['encoding'] = "utf-16";
return encoder['encode'](theVar).length * 2;
}
case 'number' : {
return 8;
}
case 'boolean' : {
return 4;
}
case 'object' : {
if ( theVar instanceof String) {
var encoder = new TextEncoder();
encoder['encoding'] = "utf-16";
return encoder['encode'](theVar.toString()).length * 2;
} else {
return 0;
}
}
}
}
else {
return 0;
}
}
The getBytesFromVar
function take a var and return the number of byte used.
Function use TextEncoder to get the string length and then calculate the bytes.
In case of a string created with:
let str = new String('Alain♥');
function will work with String objects.
ATTENTION: this can't be used to calculate memory footprint in browser as other mechanism of memory management can increase/decrease this values.
Vars can be allocated in different memory segment. For example, String object are created on the heap and string vars are created on string constant pool.
Also vars are manipulated through pointer.
For example, 2 strings vars that contain the same string are created on the string constant pool. First will be allocated, but the second one will be a pointer to the first one. So the size in memory byte will not be simply twice the size of the string.
Good post about that: https://levelup.gitconnected.com/bytefish-vs-new-string-bytefish-what-is-the-difference-a795f6a7a08b
Use case:
var myString='Alain♥';
var myNumber = 120;
var objString = new String('Alain♥');
var myFloat = 105.456;
console.log('%o is %o bytes', myString, getBytesFromVar(myString));
console.log('%o is %o bytes', myNumber, getBytesFromVar(myNumber));
console.log('%o is %o bytes', objString, getBytesFromVar(objString));
console.log('%o is %o bytes', myFloat, getBytesFromVar(myFloat));