I would like to be able to identify when the object is already fully loaded in the engine
const box = new Entity()
box.getComponent(Transform).position.set(3, 1, 3)
var model=new GLTFShape()
box.addComponent(model)
engine.addEntity(box)
I mean something like this:
model.OnLoaded(()=>{/*The model load in Cache*/})
or
await engine.addEntity(box)
or
engine.addEntity(box,()=>{/*charging is complete*/})
I can't find a way to do this
any suggestions other than waiting without knowing what happens?