I am a computer science university student working on my first 'big' project outside of class. I'm attempting to read through large text files (2,000 - 3,000 lines of text), line by line with buffered reader. When a keyword from a list of enums is located, I want it to send the current line from buffered reader to its appropriate method to be handled appropriatley.
I have a solution, but I have a feeling in my gut that there is a much better way to handle this situation. Any suggestions or feedback would be greatly appreciated.
Current Solution I am looping through the the list of enums, then checking if the current enum's toString return is in the current line from buffered reader using the String.contains method. If the enum is located, the enum is used in a switch statement for the appropriate method call. (I have 13 total cases just wanted to keep the code sample short).
try (BufferedReader reader = new BufferedReader(new FileReader(inputFile.getAbsoluteFile()))){
while ((currentLine = reader.readLine()) != null) {
for (GameFileKeys gameKey : GameFileKeys.values()) {
if (currentLine.contains(gameKey.toString())) {
switch (gameKey) {
case SEAT -> seatAndPlayerAssignment(currentTableArr, currentLine);
case ANTE -> playerJoinLate(currentLine);
}
}
}
}
}
Previous Solution Originally, I had a nasty list of if statements checking if the current line contained one of the keywords and then handled it appropriatley. Clearly that is far from optimal, but my gut tells me that my current solution is also less than optimal.
try (BufferedReader reader = new BufferedReader(new FileReader(inputFile.getAbsoluteFile()))){
while ((currentLine = reader.readLine()) != null) {
if(currentLine.contains(GameFileKey.SEAT){
seatAndPlayerAssignment(currentTableArr, currentLine);
}
else if(currentLine.contains(GameFileKey.ANTE){
playerJoinLate(currentLine);
}
}
}
Enum Class In case you need this, or have any general feedback for how I'm implementing my enums.
public enum GameFileKeys {
ANTE("posts ante"),
SEAT("Seat ");
private final String gameKey;
GameFileKeys(String str) {
this.gameKey = str;
}
@Override
public String toString() {
return gameKey;
}
}