I'm trying to make a mini game where there is a character standing from one position to another. when I make the character can return to the previous position, of course the character must flip position
this is what i did so far
if(mv=='next'){
var nxtpoint = parseInt(current)+1;
var nxtpositionx =parseInt($("#pointmap-"+nxtpoint).attr('x'));
var nxtpositiony = parseInt($("#pointmap-"+nxtpoint).attr('y'));
var crntnxtbtn = $("#nxt-"+current);
var crntprvbtn = $("#prv-"+current);
var nxtbtn = $("#nxt-"+nxtpoint);
var prvbtn = $("#prv-"+nxtpoint);
charmv.css('transform','rotateY(0deg)');
charmv.animate({ "x": nxtpositionx+charpositionx, "y": nxtpositiony+charpositiony }, "slow" );
if(nxtbtn){
nxtbtn.css('display','block');
}
prvbtn.css('display','block');
crntnxtbtn.css('display','none');
crntprvbtn.css('display','none');
}
if(mv=='prev'){
var prvpoint = parseInt(current)-1;
var prvpositionx = parseInt($("#pointmap-"+prvpoint).attr('x'));
var prvpositiony = parseInt($("#pointmap-"+prvpoint).attr('y'));
var crntnxtbtn = $("#nxt-"+current);
var crntprvbtn = $("#prv-"+current);
var nxtbtn = $("#nxt-"+prvpoint);
var prvbtn = $("#prv-"+prvpoint);
// charmv.css('transform','rotateX(180deg)');
// charmv.css('transform-origin','center');
charmv.css('transform','scale(-1, 1)')
charmv.animate({ "x": prvpositionx+charpositionx, "y": prvpositiony+charpositiony }, "slow" );
if(prvbtn){
prvbtn.css('display','block');
}
nxtbtn.css('display','block');
crntnxtbtn.css('display','none');
crntprvbtn.css('display','none');
}
but the flip changes the character's position and is not where it should be
Please help