I am trying to render a large number of "nodes" in a freeform sandbox area with Jetbrains Compose. Each node has it's own X,Y position. The editor is in a graphicsLayer where it can be panned and scaled. Inside this sandbox area, each node is offset
by it's X,Y values and then rendered. However, the graphicsLayer has it's own size, and when translated/panned far enough that it goes off screen, all "nodes" disappear since Compose thinks that the bounding box of the graphics layer is no longer on screen and thus the layer does not need to render, even though nodes can be at any offset (even negative offsets) within the graphics layer.
I have tried opting not to translate the graphics layer when panning, and instead offset each node by position + pan amount
, but this causes a large amount of lag when panning with many nodes, since Compose will have to recompose every single node every single frame to update their position.
Ideally, I would like the best of both worlds - a graphicsLayer that can be zoomed and panned, but also one that does not do bounds checking, since that removes our ability to pan the screen too much.
Here is a video: https://i.stack.imgur.com/gfWuA.jpg Note that the cyan box displays the entire inner bounds of the graphics layer. I'd like for nodes to be able to be placed anywhere, even at negative coordinates.