I'm trying to convert my kernel.cpp
to use VESA, though all I've gotten is an array of weird errors. Following a tutorial, I got the bootloader side of the VESA Graphics working rather smoothly using this bit of code:
mov ax, 0x4F02 ; set VBE mode
mov bx, 0x4118 ; VBE mode number
int 0x10 ; call VBE BIOS
cmp ax, 0x004F ; test for error
jne error
;Get video mode info
mov ax, 4f01h
mov cx, 105h
mov di, modeInfo
int 10h
The issues arose, however, when I tried drawing pixels from kernel.cpp
. No matter what I changed in my code, I got an error (with a surprising range of variety too, might I add). I tried drawing pixels from the bootloader (code from here), and it worked just fine, so the issue in in kernel.cpp
. One common error I got was a strip of random colors across the top of the screen as seen here. Here I'll leave that file and my GitHub (for the rest of the code):
kernel.cpp:
//VIDEO MODE IN 1024x768x32bpp
typedef unsigned char uint8_t;
typedef unsigned char u8;
typedef unsigned short uint16_t;
typedef unsigned int u32;
typedef u32 size_t;
#define SCREEN_WIDTH 1024
#define SCREEN_HEIGHT 768
#define BPP 32
#define SCREEN_SIZE (SCREEN_WIDTH * SCREEN_HEIGHT)
#define FPS 30
#define PIT_HERTZ 1193131.666
#define CLOCK_HIT (int)(PIT_HERTZ/FPS)
#define KEY_LEFT 0x4B
#define KEY_UP 0x48
#define KEY_RIGHT 0x4D
#define KEY_DOWN 0x50
static u32 *BUFFER = (u32 *) 0xA0000;
// double buffers
u32 _sbuffers[2][SCREEN_SIZE];
u32 _sback = 0;
#define CURRENT (_sbuffers[_sback])
#define SWAP() (_sback = 1 - _sback)
#define screen_buffer() (_sbuffers[_sback])
// #define screen_set(_p, _x, _y)\
// (_sbuffers[_sback][((_y)/* * pitch */ + ((_x) * (BPP/8)))]=(_p))
//u32 pixel_offset = y * pitch + (x * (bpp/8)) + framebuffer;
static inline void outb(uint16_t port, uint8_t val)
{
asm volatile ( "outb %0, %1" : : "a"(val), "Nd"(port) );
}
//+++++++++++This is the troublesome function++++++++++++++++++
void screen_set(u32 color,int x,int y) {
_sbuffers[_sback][y * SCREEN_WIDTH + (x * (BPP/8))]=color;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
static inline uint8_t inb(uint16_t port)
{
uint8_t ret;
asm volatile ( "inb %1, %0"
: "=a"(ret)
: "Nd"(port) );
return ret;
}
const unsigned char font[128-32][8] = {
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0020 (space)
/*hidden to help length if code...*/
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00} // U+007F
};
static inline void *memcpy(void *dst, const void *src, size_t n)
{
u8 *d = (u8*)dst;
const u8 *s = (const u8*)src;
while (n-- > 0) {
*d++ = *s++;
}
return d;
}
void screen_swap() {
memcpy(BUFFER, CURRENT, SCREEN_SIZE);
SWAP();
}
unsigned read_pit(void) {
unsigned count = 0;
// al = channel in bits 6 and 7, remaining bits clear
outb(0x43,0b0000000);
count = inb(0x40); // Low byte
count |= inb(0x40)<<8; // High byte
return count;
}
void draw_char(char c, int x, int y, u32 color)
{
const unsigned char *glyph = font[(int)c-32];
for(int cy=0;cy<8;cy++){
for(int cx=0;cx<8;cx++){
if(((int)glyph[cy]&(1<<cx))==(1<<cx)){
screen_set(color,x+cx,y+cy);
}
}
}
}
void draw_string(const char * s, int x, int y, u32 color) {
int i = 0;
while(s[i] != false) {
draw_char(s[i],x+(i*8),y,color);
i++;
}
}
void draw_rect(int pos_x, int pos_y, int w, int h, u32 color) {
for(int y = 0; y<h; y++) {
for(int x = 0; x<w; x++) {
screen_set(color,x+pos_x,y+pos_y);
}
}
}
static void render(int c0, int c1) {
//draw_rect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,0x09);
//draw_string("Hello, reader. This is written text.", 100, 180, 16777215);
//draw_string("If this is displayed, my code works.", 100+c0, 100+c1, 16777215);
}
extern "C" void main(){
int clock = 0;
int incC1 = 0;
int incC0 = 0;
while(true) {
uint16_t scancode = (uint16_t) inb(0x60);
clock++;
if(read_pit()!= 0 && clock == CLOCK_HIT) {
if(scancode == KEY_LEFT) {
incC0--;
}else if(scancode == KEY_RIGHT) {
incC0++;
}
if(scancode == KEY_DOWN) {
incC1++;
}else if(scancode == KEY_UP) {
incC1--;
}
clock = 0;
render(incC0,incC1);
screen_swap();
}
}
return;
}