According to this Question on Stack Overflow, MaxUint32
is a constant for the maximum 32-bit number available within in the Go type system, ranging from 0 to 4,294,967,295.
As for Java, I can explain that Java has only signed numeric types. As commented by tgdavies, that means the largest signed 32-bit integer in Java is half that of the unsigned 32-bit integer in Go: 2,147,483,647. As a workaround for compatibility with Go, just us a 64-bit long
in Java to accommodate values coming in from Go.
In recent years a facility was added to address numbers as if unsigned. But I believe that should be used only on an exceptional basis. See Declaring an unsigned int in Java, especially this Answer.
And I can quote from The Java Tutorials, provided free-of-cost by Oracle corp, which you should read before posting here on basic Java matters:
The eight primitive data types supported by the Java programming language are:
byte
: The byte
data type is an 8-bit signed two's complement integer. It has a minimum value of -128 and a maximum value of 127 (inclusive). The byte data type can be useful for saving memory in large arrays, where the memory savings actually matters. They can also be used in place of int
where their limits help to clarify your code; the fact that a variable's range is limited can serve as a form of documentation.
short
: The short
data type is a 16-bit signed two's complement integer. It has a minimum value of -32,768 and a maximum value of 32,767 (inclusive). As with byte
, the same guidelines apply: you can use a short to save memory in large arrays, in situations where the memory savings actually matters.
int
: By default, the int
data type is a 32-bit signed two's complement integer, which has a minimum value of -231 and a maximum value of 231-1. In Java SE 8 and later, you can use the int
data type to represent an unsigned 32-bit integer, which has a minimum value of 0 and a maximum value of 232-1. Use the Integer
class to use int data type as an unsigned integer. See the section The Number Classes for more information. Static methods like compareUnsigned
, divideUnsigned
etc have been added to the Integer
class to support the arithmetic operations for unsigned integers.
long
: The long
data type is a 64-bit two's complement integer. The signed long
has a minimum value of -263 and a maximum value of 263-1. In Java SE 8 and later, you can use the long data type to represent an unsigned 64-bit long, which has a minimum value of 0 and a maximum value of 264-1. Use this data type when you need a range of values wider than those provided by int
. The Long
class also contains methods like compareUnsigned
, divideUnsigned
etc to support arithmetic operations for unsigned long
.
float
: The float
data type is a single-precision 32-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in the Floating-Point Types, Formats, and Values section of the Java Language Specification. As with the recommendations for byte and short, use a float (instead of double) if you need to save memory in large arrays of floating point numbers. This data type should never be used for precise values, such as currency. For that, you will need to use the java.math.BigDecimal class instead. Numbers and Strings covers BigDecimal and other useful classes provided by the Java platform.
double
: The double
data type is a double-precision 64-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in the Floating-Point Types, Formats, and Values section of the Java Language Specification. For decimal values, this data type is generally the default choice. As mentioned above, this data type should never be used for precise values, such as currency.
boolean
: The boolean
data type has only two possible values: true and false. Use this data type for simple flags that track true/false conditions. This data type represents one bit of information, but its "size" isn't something that's precisely defined.
char
: The char
data type is a single 16-bit Unicode character. It has a minimum value of '\u0000' (or 0) and a maximum value of '\uffff' (or 65,535 inclusive).
That last one, char
, is legacy, and should generally be avoided in favor of using code point integer numbers.
All of those primitive types have wrapper classes, when you need an object.
For extra large integers, use BigInteger
class.
For extra large/small fractional numbers, use BigDecimal
. Also use BigDecimal
when you need accuracy rather than speed-of-execution. Uses cases include fractional money matters.