I used set_colorkey((255,255,255)) on my sprites but it doesn't make all the white transparent. I already tried doing .convert() but it is still the same. This is how it looks: image1 This is the code where I try to make the color transparent:
class Snake:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.stationary = pygame.image.load('/Users/gersh/PycharmProjects/snakeeo/venv/lib/resources/ash trainer sprites/stationary down.png')
self.left = pygame.image.load('/Users/gersh/PycharmProjects/snakeeo/venv/lib/resources/ash trainer sprites/cycle left.png')
self.right = pygame.image.load('/Users/gersh/PycharmProjects/snakeeo/venv/lib/resources/ash trainer sprites/cycle right.png')
self.up = [pygame.image.load('/Users/gersh/PycharmProjects/snakeeo/venv/lib/resources/ash trainer sprites/left leg up.png'),
pygame.image.load('/Users/gersh/PycharmProjects/snakeeo/venv/lib/resources/ash trainer sprites/right leg up.png')]
self.down =[pygame.image.load('/Users/gersh/PycharmProjects/snakeeo/venv/lib/resources/ash trainer sprites/right leg down.png'),
pygame.image.load('/Users/gersh/PycharmProjects/snakeeo/venv/lib/resources/ash trainer sprites/left leg down.png')]
self.x = 100
self.y = 100
self.direction = 'down'
def draw(self):
global stepIndex
self.parent_screen.fill((0, 0, 0))
if stepIndex >= 2:
stepIndex = 0
if self.direction == 'left':
self.left.set_colorkey((255, 255, 255))
self.parent_screen.blit(self.left, (self.x, self.y))
elif self.direction == 'right':
self.right.set_colorkey((255, 255, 255))
self.parent_screen.blit(self.right, (self.x, self.y))
elif self.direction == 'up':
self.up[0].set_colorkey((255, 255, 255))
self.up[1].set_colorkey((255, 255, 255))
self.parent_screen.blit(self.up[stepIndex], (self.x, self.y))
stepIndex += 1
elif self.direction == 'down':
self.down[0].set_colorkey((255, 255, 255))
self.down[1].set_colorkey((255, 255, 255))
self.parent_screen.blit(self.down[stepIndex], (self.x, self.y))
stepIndex += 1
pygame.display.flip()
pygame.time.delay(30)