I followed the Mikros documentation to implement it into my Unity project (https://developer.tatumgames.com/documentation/getting-started).
Afterwards, my unity outputs this error whenever I hit the play button in the editor (whenever I start the game and end it).
NullReferenceException: Object reference not set to an instance of an object
MikrosClient.UI.MikrosUiCanvas.OnEnable () (at <72d426ff4b8848e99e4576fb89764968>:0)
UnityEngine.Object:Instantiate(MikrosUiCanvas, Transform)
MikrosClient.UI.MikrosUiCanvas:CreateInstance()
While the error is a red error, the game is still fully functional. This error occurs without any additional code being added.
Note that I am using Unity version 2021.3.6f1 and Mikros 1.1.0