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I followed the Mikros documentation to implement it into my Unity project (https://developer.tatumgames.com/documentation/getting-started).

Afterwards, my unity outputs this error whenever I hit the play button in the editor (whenever I start the game and end it).

NullReferenceException: Object reference not set to an instance of an object
MikrosClient.UI.MikrosUiCanvas.OnEnable () (at <72d426ff4b8848e99e4576fb89764968>:0)
UnityEngine.Object:Instantiate(MikrosUiCanvas, Transform)
MikrosClient.UI.MikrosUiCanvas:CreateInstance()

While the error is a red error, the game is still fully functional. This error occurs without any additional code being added.

Note that I am using Unity version 2021.3.6f1 and Mikros 1.1.0

Foggzie
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tshi_xd
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  • Seems like a bug within the MIKROS SDK. Did you speak to any of the developers in the MIKROS Slack community? To report the issue? – portfoliobuilder Aug 02 '22 at 02:48
  • There is an update that should address your issue. Ref- https://assetstore.unity.com/packages/tools/integration/mikros-sdk-for-unity-211455?aid=1101lr4Lq – portfoliobuilder Nov 11 '22 at 01:50

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