First of all, a variable declared static
inside a function is allocated when the program begins and deallocated when the program ends. Unlike normal local variables, it is safe to keep a reference to a static variable after returning from the function in which it is declared. It continues to exist and will keep its value.
Let's consider this function:
int& fun() {
static int x = 10;
return x;
}
Returning a reference to the static variable x is like returning the variable itself. We can increment the variable through that reference, for instance:
cout << fun()++ << endl;
cout << fun()++ << endl; // output: 11
cout << fun() << endl; // output: 12
This would not be possible if fun()
returned the value of x (the integer 10) instead of a reference to variable x itself (whose value we can update).
int &z = fun()
lets us refer to that same static variable through the name z in the same way:
int &z = fun();
cout << z++ << endl;
cout << z++ << endl; // output: 11
cout << z++ << endl; // output: 12
cout << fun() << endl; // output: 13
Both the function return type and z have to be references for the above to work.
If z were not a reference but an int z
variable, we would be making a copy of the original value and incrementing that in place of the static variable x itself.
If the function return type were a value (instead of a reference), it would return the value of x, not a reference to x itself. In this case, int f(); int &z = f();
would try to take a reference to the temporary return value of the function. In fact, this code doesn't even compile.
Functions that return static variables (by reference or otherwise) have their uses. One of which is that a static variable inside a function is initialized at runtime, the first time we run through its declaration.
In the code below, init_x()
is called when initializing the static variable x. This happens the first time fun()
is called to retrieve the value of x.
int& fun() {
static int x = init_x();
return x;
}
int main() {
do_other_stuff();
fun()++; // init_x() is called here
fun()++;
fun()++;
}